Last weekend Nisma Zaman and I presented a session at the 2010 New York Maker Faire on our Augmented Reality Memory matching game.  The piece is designed for kids age 4 and up and merges a physical interface with a virtual world that comes alive when viewed through a special webcam setup.  It is currently installed at the RUSK Institute of Rehabilitation Medicine, Here are a few photos from the event – enjo
Last spring I had the opportunity to work with Nisma Zaman on a series of assistive technology projects for inpatient kids at NYU’s Rusk Institute of Rehabilitation Medicine.  The overarching goal for this project was to try and find ways to create entertaining technology driven-experiences for patients to play with in the center’s main recreation room.  The following video shows our first game, called
Here’s a quick demo shows an experimental AR system that lets people construct their own augmented reality spaces by manipulating a series of printed cards. The screenshot and video below showcase how this kind of system can be used to grow a small virtual garden on your desktop. The eventual goal for this project is to create a series of physical manipulatives that can be used in a pediatric rehabilitation s
Here’s a working copy of the most recent version of the ‘Grab-a-Star’ assistive technology game. New features include: Instruction panel to help players physically orient themselves before the game starts A visual indicator that reminds players about their orientation throughout the game Vertical star motion Quick score indicator that gets triggered by a successful star grab (somewhat) less annoyi
Below is the most recent working prototype of our “Grab the Star!” assistive technology tool. The program is designed to function as follows: The system provides a “mirror-like” interface that allows a patient to see his or her reflection A star appears at the top of the screen. The object of the game is to “grab” the star repeatedly – once the star has been touched it wi