Augmented Reality + Box2D

Wow, it’s been a while since I’ve posted an article up here. I’ve been swamped with class, work, and preparing for some upcoming events, including the NJEDge.NET 11th Annual Faculty Best Practices Showcase (I’m the keynote speaker!) – mark your calendars (Friday March 12th) – it’s going to be a great event!

I’ve also been busy on a number of augmented reality projects, including experimenting with the Box2D physics engine and Flash.  Here’s a real rough prototype video of how one could use a physics simulator to drive an augmented reality scene – in it I rotate a marker and use its orientation in space to affect the gravitational forces being exerted on a series of virtual objects.

Labryinth-style augmented reality game using Flash+Box2D

Labryinth-style augmented reality game using Flash+Box2D

To check out a live demo, click here.  Use the marker below to give it a try.

print me!

print me!

2 Responses to “Augmented Reality + Box2D”

  1. augmented-reality.net Says:

    Augmented Reality + Box2D – The Pixel Farm …

    Wow, it’s been a while since I’ve posted an article up here. I’ve been swamped with class, work, and preparing for some upcoming events, including the NJEDge.NET 11th Annual Faculty Best Practices Showcase (I’m the keynote speaker!) – mark your calenda…

  2. The Pixel Farm » Blog Archive » NJEDge.Net 11th Annual Faculty Best Practices Workshop Says:

    [...] Live demo – Labyrinth Physics [...]

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